Beiträge von kL1ck

    manchmal muss man einfach zurückstecken

    in rennen1 war ich auf platz 3 , wusste aber da ich anfangs nicht vollgetankt habe , viel zu früh in die box musste und mir da schon neue reifen geholt habe, das ich am rennende nicht mehr vollspeed fahren werden kann.

    zudem hat auch mein sprit nicht vollends gereicht, da ich nur volltanken konnte. also hat mir am ende auch noch sprit gefehlt.

    und weil ich kein 2ten stop machen wollte hab ich zurückgesteckt, ich hab mein 3platz aufgegeben weil es 1. mit den reifen kein sinn macht und 2.sprit sparen musste.

    mit dem wissen und mit den umständen, ist es einfach so das man nicht mehr kämpfen braucht, die höchste priorität ist es dann den wagen wenigsten über die linie zu bringen.


    hätte ich nen 2ten stop gemacht wäre ich nicht 5ter geworden und hätt noch mehr plätze verloren


    was ich damit sagen will ist das man einfach wissen muss ob man noch chancen hat oder nicht.

    wenn man sich darüber bewusst ist, dann denke ich passieren solche dinge einfach nicht mehr.


    ich wollte eigentlich nicht auch noch hier losschießen, aber man muss einfach sagen das nessa und witcher einfach in der situation einfach nicht das "recht" hatten das so hart zu "fighten" , wie nessa sagt er hat witcher zurückgerundet !? und das heißt ja schon das es eig um nix ging.


    sicherlich kann man sich in der situation auch miteinander messen aber dann sollte man wenigsten so klug sein und sein unnötigen kampf nicht ins feld zu bringen.

    den da is dann eig nur die prio den wagen heile über die linie zu bringen und gegebenfalls nicht noch iwo in der wand zu landen , was da hätte leicht passieren können.


    wo ich nessa recht geben muss ist das bei trainingsrennen kaum eine sau da ist.

    zudem sieht man auch auf den trainingservern immer nur die selbsen leute.


    die rennleitung drückt oft ein auge zu, aber von saison zu saison is das niveau durch neue fahrer immer weiter gestiegen und zumindest da sollte man schonmal den ehrgeiz aufbringen sich diesem niveau wenigstens etwas anzupassen.

    so wie schlupi sagte , micros gemuted, nur die rennleitung hat das wort !!


    ansonsten stellt die rennleitung nen "wecker/timer" der nach ablauf ein signal rausgibt , das muss aber sehr laut sein damit das auch alle hören

    ab diesem signal drosselt die erste gruppe ihr tempo und fährt in die box.

    so schwer kann das ja nicht sein.

    sollte ab dem signal schon jemand hinter der boxeneinfahrt sein, ja dann fährt er halt seine runde zu ende und muss dann halt noch eine inlap fahren

    das sollte nicht stören den ab dem signal darf die 2te gruppe raus die dann eh auf der outlap ist.


    das die 2te gruppe eventuell ihre runde nicht zuende fahren kann is auch egal, dann nimmt man halt diese 8/12 minuten so kann jeder gleichviel schaffen.


    wer kontrolliert das ?

    warum nicht die fahrer die in der box stehen ? eine gruppe kontrolliert die andere und sollte es zu einem verstoß kommen, so kommt direkt die ansage das der jenige aus der box starten darf

    man kann den DTM auch weniger zeit geben als den WTCR

    8min/12min . in der theorie haben dann alle die selbe rundezahl.


    gerade auf strecken wie SPA und RoadAmerica brauchen die WTCR jede sekunde


    und gerade auf strecken wie bathurst(2. sektor) wo der platz mangelware ist, wäre das jedenfalls sinnvoll.


    wenns nach mir ginge könnte man komplett auf solofahrt schalten dafür aber nur 5min quali geben.

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    6835414c7132b526cf3dffec61cfd4a11600a358.jpg


    Our December update is here, and we're very excited to be sharing this one with you.

    The first of our 3 Porsche releases of this winter: Porsche 934 Turbo RSR

    The introduction of the AI Selector for single player

    Every patch, we have had the same question in the comments: "When will the AI Selector come?". Well this time we're glad to finally bring it to you!

    You are now able to select of your opponents down to the livery they use. We've also worked on the AI behavior to allow them to manage the slower traffic in multiclass conditions.



    Update details:
    Download size = 313.5 MB
    Client version = 0.3.0.6526
    Client BuildID = 3411532
    Dedi version = 48.0.779
    Dedi BuildID = 3411541


    Game

    • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
    • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
    • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
    • Default driving assist preset is now Amateur instead of Novice.
    • Improved the Challenge Ghost download procedure to reduce download failure errors.
    • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
    • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
    • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
    • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
    • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
    • Fixed a crash on startup when the servers were in maintenance mode
    • Fixed a crash occuring while browsing through trackside cameras
    • Fixed a crash occuring upon multiple track loading sequences


    Physics / Sounds / AI / Cameras

    • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
    • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
    • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
    • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
    • Formula RaceRoom X-17 : Added track specific gear ratios
    • GT2 : Improved AI behavior all around
    • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
    • GT4 : added functional handbrake (because sometimes it's useful)
    • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
    • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
    • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
    • GTO : Fixed AI sometimes struggling to leave the pitbox

    wenn du direkt was ordentliches haben willst dann ein t300


    ich bin mit dem g29 und dem zahnradgedöns überhaupt nicht zufrieden

    du hast in den ersten 2°-5° "zuviel" spielraum also da is kein feedback

    das is in raceroom eig nicht so wild, aber in assetto corsa comp. kann ich nicht ordentlich geradeaus fahren.


    das t300 hat nen riemen